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Emergence and Collapse of Early VillagesModels of Central Mesa Verde Archaeology$
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Timothy Kohler and Mark Varien

Print publication date: 2012

Print ISBN-13: 9780520270145

Published to California Scholarship Online: September 2012

DOI: 10.1525/california/9780520270145.001.0001

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Simulation Model Overview

Simulation Model Overview

Chapter:
(p.59) Four Simulation Model Overview
Source:
Emergence and Collapse of Early Villages
Author(s):

Timothy A. Kohler

Publisher:
University of California Press
DOI:10.1525/california/9780520270145.003.0004

The agent-based simulation used by the Village Ecodynamics Project is called "Village" and consists of about 17,000 lines of Objective-C code written for the Swarm simulation platform. This chapter provides an overview of the structure, schedule, main agent actions (methods), and key parameters in the simulation. We show that growth rates exhibited by the agents in the simulation are realistic for Neolithic populations, and that variability in numbers of agents through time introduced by using different random number seeds is relatively small.

Keywords:   Village, Objective-C, Swarm, simulation, agent-based modeling, simulation scheduling, demography, Village Ecodynamics Project

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